Roll, Throw, and Catch Games
Goal:
Goal:
Here are some games to help you practice your new skills.
Equipment: playground ball and 6-10 empty soda bottles
Group Size: 1+
Object: Knock down as many bottles as possible by rolling a ball at them.
Rules:
- Arrange the soda bottles in a pyramid shape.
- Move back 10 or more big steps.
- Roll the ball at the bottles and try to knock over as many as possible.
- Count how many bottles are knocked over and add this number to that player's score.
- Reset the bottles and try again.
- Bowl for 10 rounds and add up the total score.
Variations:
- Challenge family members or friends.
- Partially fill the bottles with sand to increase difficulty.
- Add more bottles for more difficulty.
- Decide on a specific total to play to.
Equipment: Playground Ball and 4 Bases
Group Size: 10+
Object: Score more runs than the opponent.
Rules:
- Divide the group into two equal teams.
- The game is set up and played with rules similar to baseball.
- The pitcher rolls the ball to the kicker.
- The kicker kicks the ball and runs to first base.
- Each team has three outs per inning.
- Runners can be put 'out' in the following ways:
- A kicked ball is caught without bouncing first.
- Runner is hit with the ball below the shoulders.
- The ball is thrown to a defensive player who touches the base for a force out.
- A run is scored every time a player is able to make it around all four bases without getting put out.
Variations:
Instead of kicking the ball, players can kneel and hit the ball with their arm/fist.
Play with a frisbee. The 'kicker' just throws the frisbee for their turn.
Equipment: Ball or Beanbag, Music
Group Size: 2+
Object: While music is playing, players toss a ball around the circle as quickly as they can. Players do not want to be the one holding the ball when the music stops.
Rules:
- Gather players in a circle.
- The game starts when music is started.
- Players toss the ball across the circle to other players.
- After a determined time limit, somebody stops the music.
- When the music stops, the players stop tossing the ball.
- The player holding the ball is out.
Variations:
- More than one object can be tossed at the same time.
- Use a ball and bounce it between players instead of passing it.
Equipment: Object to Pass, Music
Group Size: 5+
Object: Pass the object to the beat of the music. Try not to be the one holding the object when the music stops.
Rules:
- This activity is played like Musical Chairs.
- Students stand shoulder to shoulder in a circle.
- When the music begins, an object is passed or tossed around the circle to the beat of the music.
- When the music stops, the person holding the object goes to the center of the circle and does a selected non-locomotor or locomotor movement skill until the next round is over.
- Encourage the player in the middle to do the movement to the beat of the music.
- After a new round, the person in the middle rejoins the group and is replaced by the player that ended up with the passed object.
Variations:
- More than one object can be passed around the circle. This will send multiple players into the center to complete the motor skills.
- Use a basketball and the different basketball passes.
Equipment: Ball or Beanbag, Hula hoops
Group Size: 1+
Object: Hit the bullseye by throwing a ball or beanbag through the hula hoop targets.
Rules:
- Prop hula hoops so they stand upright. (Make sure they are propped somewhere where something won't be damaged.)
- Move players back a short distance.
- Player attempts to throw the ball through the hula hoop.
- Continue to move players backward to challenge their skill.
Variations:
- Have competitions with a family member or friends.
- Count how many times in a row the bullseye is hit.
- Bounce the ball and try to hit the bullseye.
Equipment: 5+ playground balls
Group Size: 6+
Object: Get all the opposing players out by hitting them with a thrown ball.
Rules:
- Divide players into two equal teams.
- Line up the balls on a center line, dividing the two teams.
- Players line up along the back line of the playing area.
- On "GO," players can run and get the balls.
- Players attempt to throw the balls and hit the opposing team with the ball.
- If a player is hit with a ball, he/she is out of the game and should sit along the sideline. (If a player is hit in the head, it does not count and they are not out.)
- If a player catches a thrown ball, the opposing player that threw the ball is out.
- Once a ball hits the ground, it is considered "dead" and cannot get a player out.
- Play continues until there is only one player left. This is the winning team.
Variations:
- If a player catches a ball, the person that threw the ball is out and a player from their own team gets to reenter the game.
Equipment: Playground Ball
Group Size: 3+
Object: Keep the ball away from other players.
Rules:
- Designate a circle for the playing area.
- Decide the player or players that will be in the center.
- The remaining players stand on the outside of the circle.
- Throw or kick a ball back and forth between the players on the circle without letting the person in the middle get it.
- The players inside the circle try to get the ball.
- If a player in the middle gets the ball, he/she trades places with the player that threw or kicked the ball.
Variations:
- If you have a large group, use multiple balls.
- Play with a balloon or frisbee.
- Allow players to move within the designated area. Make sure to instruct everyone to watch for other players.
- Play using the different basketball passes.
- Play while dribbling a soccer ball with a defender.