Locomotor and Jump Rope Skill Games
Goal:
Goal:
Here are some games to play that will help you practice your new skills.
Equipment: 4 Cones or Markers
Type of Exercise: Game
Object: Practice and increase coodination with various locomotor skills.
Rules:
- Set-up four cones in a square. Choose the best distance that works for those participating.
- The player will stand at one corner.
- Decide what locomotor movements will be used.
- walking
- running
- galloping
- hopping
- skipping
- sliding
- On "GO!" players move from one cone to the next in a square pattern.
Variations:
- Use one locomotor movement around the entire square or change movements at each cone.
- Set up two squares and have a race between two players.
- Have a relay race between two groups.
- Time how fast players can complete the square and have them try to beat the previous time.
Equipment: Music
Group Size: 1+
Object: Perform locomotor movements to the beat of the music.
Rules:
- Start music and call out a locomotor movement.
- Encourage students to keep the beat of the music (i.e. fast, slow, loud, soft, etc.).
- Periodically stop music and complete non-locomotor stretches.
Variations:
- Change the locomotor skills used throughout the game.
- Keep the music on while doing non-locomotor movements. Make sure students are not jerking or bouncing for these movements.
- Create a routine by combining various locomotor and non-locomotor movements.
Equipment: Object to Pass, Music
Group Size: 5+
Object: Pass the object to the beat of the music. Try not to be the one holding the object when the music stops.
Rules:
- This activity is played like "Musical Chairs."
- Students stand shoulder to shoulder in a circle.
- When the music begins, an object is passed or tossed around the circle to the beat of the music.
- When the music stops, the person holding the object goes to the center of the circle and does a selected non-locomotor or locomotor movement skill until the next round is over.
- Encourage the player in the middle to do the movement to the beat of the music.
- After a new round, the person in the middle rejoins the group and is replaced by the player that ended up with the passed object.
Variations:
- More than one object can be passed around the circle. This will send multiple players into the center to complete the motor skills.
- Use a basketball and the different basketball passes.
Equipment: None
Group Size: 6+
Object: Try to avoid being tagged by the person that is "it."
Rules:
- One person is chosen to be "it."
- The person that is "it" tries to tag the other players.
- When a player is tagged, he/she must freeze in the place where they were tagged.
Variations:
- Use different locomotor skills to move around in the game.
- Players can do different non-locomotor skills once they are "frozen."
- Players can be "unfrozen" when another player crawls under their legs without being tagged by the "it" player.
Equipment: None
Group Size: 5+
Object: Try to avoid being tagged from the person that is "it."
Rules:
- This game needs to be played in a gymnasium court where lines are present.
- Players can only move along the lines of the court.
- One person is chosen to be "it."
- The person that is "it" tries to tag the other players.
- Once a player is tagged, he/she also become "it."
- The last player to be tagged wins.
- Players are trying to avoid all other players, as they may not know if other players have been tagged.
Variations:
- Use different locomotor skills to move around in the game.
- Instead of adding more "it" players, the role of being "it" can just change to the one person who was tagged.
Equipment: Music (optional)
Type of Exercise: Game
Object: Move your body and enjoy yourself.
Rules:
- The fun part about the rules of this game is that there are NO RULES!
- Turn the music on any song you like.
- Move your body to show how you feel.
- You can choose from any type of movements you want. Some examples could be:
- If you are sad, you can sway and spin slowly.
- If you are happy, you can skip or gallop around.
- If you are mad, you can stomp or sway your arms quickly.
- If you are hyper, you can jump or bounce.
Variations:
- Dance with no music.
- Move to the beat of the music.
- Dance with different emotions. (i.e., happy, sad, tired, scared, etc.).
- Have someone guess what emotion you are dancing to.
- Use as many different locomotor or non-locomotor movements you can think of.
- Dance with a partner.
- Dance with an object (i.e., broom, chair, stuffed animal, etc.).
Equipment: None
Group Size: 1+
Object: Perform manipulative movements without any equipment.
Rules:
- Students complete the skills or exercises without any equipment.
- Imagination is the key.
Variations:
- Make up new rules to fit with your situation.
- Use music and perform movements to the beat of the music.
- Pretend to be an animal or famous person.
Equipment: Long Jump Rope
Group Size: 3+
Object: Enter a spinning long jump rope, jump the rope, and exit without touching the rope.
Rules:
- Two people each hold a different end of the jump rope.
- Rope turners back up so rope is draped loosely between them.
- The jump rope will be turned at a consistent speed.
- The jumping player starts by running under the rope without jumping it.
- The next turn, the player enters the turning rope, jumps once, and exits the rope.
- With each turn, the number of jumps increases by one until the player misses.
- When a player misses, they take a turn spinning the rope.
Variations:
- Set a number of jumps to aim for. The first player to reach the number wins.
- Play by adding 2 or 3 jumps each time.
- Play to a certain number and then start to subtract a jump with each turn.
- Play using the different types of jumps. (single, spin, frog, etc.)
- Turn the rope quickly.